﻿using System;
using System.Collections.Generic;
using System.Text;

namespace computerMaker
{
     class server : computerBuilder
    {
        public override void buildCpu()
        {
            computer.Cpu = "服务器的cpu";
        }
        public override void buildDisplay()
        {
            computer.Display = "服务器的显示屏";
        }
        public override void buildHardDisk()
        {
            computer.HardDisk = "服务器的硬盘";
        }
        public override void buildHost()
        {
            computer.Host = "服务器的主机";
        }
        public override void buildMemory()
        {
            computer.Memory = "服务器的内存";
        }
    }
}
